Description
- Card Number: 1/100
- Rarity: Holo Rare
- Card Type: Psychic
- HP: 120
- Stage: Stage 2
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Card Text: Poké-POWER — Shadow Command
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition. -
Attack 1: [1P] Damage Even
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon. -
Attack 2: [1PP] Night Spin (50)
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn. - Weakness: D+30
- Resistance: C-20
- Retreat Cost: 3
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