Description
| Rarity: | None |
| Description: | Difficulty: Easy
Jafar's characters enter play exerted. Illumineer Abilities Lore Cost — Effect 1 — Chosen Character gets Resist +1 until end of turn. 2 — Another chosen Illumineer gains 2 lore. 3 — Deal 5 damage to the chosen character or location Secret Passage Difficulty: Normal Jafar starts the game with Ink Moat in play. Illumineer Abilities Lore Cost — Effect 1 — Ready chosen character. They can't quest for the rest of this turn. 2 — Chosen Illumineer draws a card. 3 — Deal 5 damage to chosen location. |
| Property: | Aladdin |
| Inkwell Icon on Card: | Unknown |
| Set: | Illumineer's Quest: Palace Heist |
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